What's Your Gamedev Breakthrough? Here's Mine.
Waifu Elements » Devlog
After years of being a game developer with Unity and Godot, I just had a big realization: running all heavy operations in a separate cpu thread pool is the #1 solution. This is especially true when you need to do a lot of encryption for security reasons, like in my game, Waifu Elements. I spent so many hours trying to find a workaround, and then—boom, bingo!—threading solved all of the issues.
Never stop learning. The constant opportunity to learn something new is why I love game development. From coding and graphics to sound design, it's an amazing world to be in!
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Waifu Elements
Limitless waifu collecting, with zero shame
More posts
- A Note From The Dark24 days ago
- Finding Creativity in the Dark27 days ago
- The Kitchen: How Waifu Styles Are Born31 days ago
- Crafting the Music34 days ago
- The buttons38 days ago
- The High-Stakes Art of Assembling Your Arena Team41 days ago
- A Fresh Coat of Paint with VFX & Custom Shaders45 days ago
- Consistent Updates48 days ago
- Notice: Summoning Anomaly Corrected84 days ago
- 0.2.7 - HotfixJul 23, 2025

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