The buttons



Hey everyone!

In game development, we spend countless hours on complex systems, stunning art, and intricate stories. But often, the most important element - the one the player interacts with hundreds of times - is the humble button. A button is not just a gateway to a function, it's a conversation with the player, and in Waifu Elements, I’m obsessed with making that conversation feel good.

The Psychology of Invitation

Looking at any button on the main menu for ex. you understand that their job is simple - to be clicked. But its design is a silent invitation. The subtle glow and color, the clean border, and small icon - all works together to create a tiny dopamine hit before you even get your new waifu for ex. Those buttons needs to feel like a crisp, satisfying opportunity. It’s the door to the the game, and that door should be exciting to open.

The Psychology of Confidence

Then, we have the in-battle buttons. These serve a completely different psychological purpose. They aren't about temptation, they are about clarity and confidence. When you're in a tense battle, you need to know exactly what a button does in a split second. The clear icons, the simple text, and the immediate numerical feedback are all designed to make the player feel smart and in control. These buttons need to feel reliable, responsive, and solid-like dependable tools in your arsenal.

Ultimately, every click matters. Whether it’s the thrilling press of a summon or a calculated battle command, my goal is to make every interaction feel intentional and rewarding. It's this "click psychology" that, I believe, elevates a game to a truly engaging experience.

(As always, my amazing supporters on Patreon get exclusive access to assets from this devlog. This week, they're getting a full spritesheet of the UI buttons I designed)

Your Unirion.

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