A downloadable game for Windows, macOS, and Linux


Hi, I am an IT specialist who has turned into an indie game developer. With a wealth of experience behind from designer to programmer, I have finally achieved my life's dream - writing my own game. Let me present to you...

roguelike 18+ arcade simulator

"Casting Master"

Gameplay Overview:

As a Casting Director, you have one of the most exciting jobs in the world! Isn't it? Your task is to receive assignments from your superiors and select candidates through castings based on their requirements. But don't underestimate the challenge ahead. Characters come in all shapes and sizes, with diverse fashion tastes and unique personalities. As you progress in your career, you'll encounter more revealing auditions and uncover some char's secrets such as special skills and photo leaks in a higher positions. The game offers a truly distinctive experience. It combines elements from the adult genre with roguelike mechanics, requiring you to think logically, staying sharp with your counting skills, and react swiftly.

Main Features:

  • over HUNDRED unique magnetic characters at the very first alpha demo version
  • spendable in-game currency, which you earn by achieving success in runs
  • roguelike mechanics, making every run unique
  • thoughtful game balance
  • tons of lewd content crafted manually while assisted by AI
  • multi language UI: English, Russian, Ukrainian, Korean, Chinese, Korean, Japanese
  • nice overall graphics and custom soundtracks

Support Game Development:

I would really appreciate if you'd like to support the development of the game

Download

Download
CastingMaster_v006a_win_x64.zip 154 MB
Download
CastingMaster_v006a_win_x86.zip 150 MB
Download
CastingMaster_v006a_mac.zip 163 MB
Download
CastingMaster_v006a_linux.zip 153 MB

Install instructions

Extract (unzip) and run:

  • Windows: CastingMaster\CastingMaster.exe
  • MacOs: CastingMaster
  • Linux: CastingMaster/CasingMaster.x86_64

Development log

Comments

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will there be futa ?

This question is very acute right now as well as furry direction. I have to take into account the opinion of the community, which is still just being formed (I mean opinion). What about you?

I’m all aboard the furry and futa band wagon , but at the same time this is your game and Ill respect whatever you decide to do with it , wherever direction you decide to take it you’ll have my support 

I rly appreciate it! ❤️Thank you!

are the coins/balance useable for anything right now? 

demo builds does not include credits spending

Neither your overview nor your Main Features, nor the screenshoter tells me what kind of game this is. I get that it's an ADULT roguelike, but kind of roguelike is it. What's the combat like?

ARe you trying to hide something?

There is nothing to hide. Gameplay demo clearly exposed with the very first screenshot.

I'm not getting that from any of the screenshots, can you please explain what kind of roguelike this game is? Can you tell me about the combat, please?

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I'm not ready to dive into debate about the one true meaning of roguelike if that's what you're getting at. 😅

I'm not trying to debate you, I just wanna know what type of roguelite this game is.

So, you haven't even downloaded the game once in a whole month just to check out what kind of roguelike it is, but you're ready to guess about it here in the comments? Come on, dude... Let's skip that!

Maybe instead of approving or marking each participant, choose the N most suitable ones. And the selection will take place in several stages. Then it will be possible to make events between the selection stages. Weak contestants try to bribe. The strong make additional demands otherwise they will leave.

Nice thoughts, thank you!

Was wondering, could you make it optional to see/not see the fembois? Also, Miyus thumb on the right hand looks weird.

I've already thought about it. Most likely I will implement something like a content filter, which will even include SFW/NSFW mode as an option. Miyu will be fixed, thanks for noting

its not letting me open the game on mac, its saying application cant be opened

Deleted 113 days ago

Same problem

Fixed! Re-download please. Thanks for patience

Fixed! Re-download please. Thanks for patience

Я ведь буду прав, если предположу, что автор из России?
На всякий случай оставлю комментарий на ломанном английском:

This is really unusual. A non-standard gameplay that periodically raises questions in my head.

The author, as an idea: maybe you can make some small icon on the main screen, where it will be described which icon refers to what? Yes, the user will dig around for the first time, memorize the guide, but later it will be deposited in his head and he will freely and quickly weed out candidates. I liked it, even though I didn't play for long. I will definitely keep an eye on the future of the game.

Author, would you share the secret of where the characters were generated?

Good luck in the development of the project!

(1 edit)

Helping system is right on the way. Approx. delivery time 1-2 weeks (in the mid of Dec'23).

Regarding characters: it's been crafted manually while being assisted by AI (StableDiffusion custom model with a bunch of loras). If you interested in, you can find me on reddit with some of tutorials there.

And no, I'm not from Russia 😀

Thank you for playing my game! ❤️

Thank you very much for your answer! Don't abandon the project, it has great potential.

Will do my best to not disappoint you! ❤️

Love the style of the game, the UI, and the vibe as well. 


I think a couple items that you could include are the following:
  1. A list of symbols and attributes that are attached to each girl. These could either be unlocked as soon as you see the girl for the first time, progressively unlock as you see the girl more, or can be unlocked with currency that you earn.
  2. An index of each symbol and attribute and how they correspond with each other. Again, this could be provided right from the get go, or added unlocked through progression.
  3. A better description of what attributes describe the physical appearance of the model and what attributes are represented by the symbols. There are a couple models that are considered nudeless that aren't wearing pants, or who are grinning but not considered smiling.

Love what you're doing, though! This is a great start (super polished as well)!

Issues with this game way to many similar symbols for similar results what ones are are food vs gardening luxury vs fashion also is it a glitch or bug that neutrals system says reject but is wrong even when they conflict symbols or wear full clothing on a full nude request!? more player friendly system would help some sort of hovering info or a better way to identify the 4 different things like how the fuck do I tell if its a smirk or smile on her -_- not like the arts super obvious and the game dose not even seem to know. I also want to note no fucking pants with a long shirt is not TOPLESS!!

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Regarding topless issue 0_0 Could you please name that character?

As for the rest - tutorial, hints, logs, compendium are on the way! Stay tuned!

No there are several that had no pants/underwear on and with no nude as a requirement they still said wrong and got a strike.

I really like the look and the game loop is great. But the game requires some serious work on some form of feedback loop as well. Without a proper feedback system why a decision is correct or wrong the game wont bring real satisfaction to the player.

As others have pointed out: the symbols leave room for interpretation. This can easily be solved by showing the player some actual result when making the decision and enabling the player to learn which symbol matters when. You answered with a mathematical point to another user regarding this issue - but you dont show this to the player in-game. I assume you actually add and subtract behind the curtain - simply show the result to the user after a decision has been made or as an overview when a round fails.

Failing should also be reset per promotion. Currently one is kicked back all the way to the beginning level like a noob. This is mildly infuriating actually ;)

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Actually, at the bottom of the screen you can see a message with a detailed explanation right after you make the decision.

I will include as well these messages in the "decision log" to the next builds so that the player can go back to previous decisions explanation and learn them in detail.

I apologize for the wrong assumption then since i never caught those. Maybe simply reduce the disappearance timer for those messages then? I never really noticed them - but I am also old and require a bit of time compared to a youngster :D

You are welcome! As I mentioned before, I plan to implement "Decision Log" nearest time! I just need some time to consider all those tight moments.

It's cool, I like the idea. One of my main issues is that... It's really open to interpretation what counts for what. Ex, a magnet icon I assume would be science, logical in my head. However, it didn't count for anything. A fun one though, challenging. 

The UI is really nice too for an early version, great job there.

Perhaps highlight one 'trait' for each girl that is affecting the score in some way? I'm not sure.

Oh, this is actually a nice idea! Thanks

希望可以出个安卓版

Currently no plans

(1 edit)

Game is super cooling looking but I don't think I understand exactly what some of the symbols mean. Like if they don't want sport and I reject a bike it is good but rejecting a running shoe is bad? Just confused mostly but otherwise has a cool concept that could really be expanded.


Edit* also what exactly is a "neutral" I assumed it was anyone with no related positive or negative groups or if they have some of each however it appears that if they have some of each they are not considered "neutral". What exactly are they then???

A neutral is a character with traits that add up to 0.

If neutrals are approved, 0s have to be accepted. If neutrals are rejected, 0s have to be rejected.

Positive numbers should be accepted, negative numbers should be rejected.

Ex, if you're looking for science as a positive and topless as a negative, a topless girl with an atomic symbol and no other affecting traits would be neutral.

(1 edit)

A pop up or prompt explaining what the symbols mean and exactly how many of the criteria you have to achieve would be helpful.  Aside from not being very intuitive it's a good looking game with an interesting mechanic.

*Edit* Example.  It wants Smiling and topless in green and sports and travel in red.  Click reject on the one that looks angry and fully clothed and it says I am wrong.  There is nothing very clear in the game on how you have to actually play to get it right and seems like blind luck.

Next release will have interactive tutorial, that will clarify all tight moments. Basically, the player needs to count positives and negatives matches. The right answer/decision - is the difference between them.

Thanks for trying out the game!